#21 Content source

Hal Eagar : #21 Where do you get content?

DPI:

Where do you get content?
Found footage
Shoot it
Use live
3d or animation
Where do you find it?

Hal Eagar:

For my own designs I will tend to try and create it as much from scratch as possible; make it from whole pixels as it were.  That way it's less limited by what you can find, and it all matches a common visual style.  What that means 3D or 2D animation mostly, a lot of 3DS Max, VRML, and Flash.  The big problem with that approach is that it takes so much time that what you get limited by is your own time, but maybe that's always the case.  And sometimes it could be just 3D or vector art but often I use lots of photos, and they are 95% found materials as opposed to shot myself.   I also like to try and keep the animations procedural, and data driven.  Puppets really, that way you can make as much as you need on the spot.  

But again that's a lot of work.

I also like to work with live video, because you get to make it every night like the puppeteerd animation, and you can make as much as you need. 

Or I like someone else to be bringing in all the video and I put it together, then the design is in the where when how, not the what.  I really feel it's mostly their design then, particularly because they probably have an idea of where and when they want to see it.  But I still really enjoy that process.

DPI:
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27 Questions
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DPI’s 27 questions for our colleagues.


We are in the process of assembling points of view from as many digital performance practitioners as we can. We thought it only fair that DPI's Director, Hal Eagar, be the first answer the questions he drafted.

The questions:
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27 Questions